Showing posts with label free running. Show all posts
Showing posts with label free running. Show all posts

Tuesday, 5 May 2015

DYING LIGHT VARIOUS QUESTS

BOLTER TISSUE, BLOW UP NEST IN TOWER, RESCUE KARHIM KILL VOLATILES SONAR FOR TWINS, 

I have a couple of videos up on YouTube of me playing Dying Light.

In one there is me getting to that part of the bridge that is broken away at two ends whereby you have to zipline over to it.

There are a few parts of Dying Light where you end up in a very high up and in a precarious situation on a ledge that is enough to literally make your head spin if you have a fear of heights, like me. Lol.

This is the quest where the two Russian, I think they are, twins ask you to get a sonar device of a military grade. The area also has a fair bit of loot to be found in the way of medkits, gauzes and a few Police vehicles too.

When I realised what I had to do to get over to this section of road I could not quite believe it and thought...'oh shit!'

Now in the other video I actually end up doing a number of things. Let me see now I had top collect some Lavender. I then ended up finally collecting Bolter Tissue as a strange opportunity presented itself to me, of course I was caught out after dark.

I leapt from a balcony I was hiding from and unfortunately got spotted by a volatile. There were a lot inn the vicinity, go figure, and I ignored being spotted and hoped to make it back to the balcony without being seen where I went. Unfortunately that did not occur but when the volatile followed me I managed to kill it, my first one too. Unfortunately a couple more heard the commotion and jumped onto the balcony and after searching the first volatiles body I then dispatched two more of them but two more arrived before I finished!

I lost count of how many I killed, three or four I think, and I then was killed and only managed to search one of the bodies and did not see what I collected from it due to the commotion.

In what seemed like no time at all the game also went into a higher gear than normal as I was carried along by a series of events. Cannot recall the exact order but I handed over tissue samples, was given a risky assignment to do, then had to go after someone from the Tower who, along with a small team, had decided to go blow some shit up and it went to shit instead. I then searched the bodies before moving on to somewhere else in search of the last one. Then I was suddenly given some bombs that were already on timers, because that is what you do when your stuck in a train carriage surrounded by zombies...you not only set the timers on the huge explosives but you set them for 5 minutes.

Yeah, stupidity in the writing does seem to crop up from time to time.

While doing that the survivor I found took 'a turn' for the worst.

Then I had to go back and break the news as well as apologize for sort of causing it all and while tempers and sadness abounds more shit kicks off.

Funny how several things all happened with me being out at night when I was trying to avoid two quests that involve...well me being out at night, lol.

I do so much like this game and yes it still has its little issues but then what doesn't? I could do without the scaling heights crap ... well that is not strictly true but they do go a bit over the top about making it precarious. When your at the top of the bridge support, for instance, the shenanigans and contortions you have to go to to reach the ziplines, in both directions, is just plain stupid. Yeah so your the owner of the bridge and your going to send men up to those dangerous heights and they are going to fit some framework to make it difficult to get about are they?! Suuure they are! Lol.

WHOA!


Friday, 1 May 2015

DYING LIGHT THE LONG RUN

I have another long zombie bash at Dying Light last night.

While recording I get another incident where I race to a building where there is an air drop, encircle the building half a dozen times trying to figure out how I get up there only to have the magic elven thieves who can turn invisible come along and steal it without me noticing!

My god that is bloody annoying!

I don't know if this is a really terrible design fault or oversight or there are tunnels going from building to building with some or I am supposed to go two buildings over and get there via a zip line? I say 'two buildings over' because I even got to the roof of the next building only to see the wire went over the building I was on to the next one along?! Lol.

Even so it still does not explain the magic invisible elven people.

It is funny how I also never read about this issue in any of the dozens and dozens of reviews I read? Weird.

Now that I realise this I really, REALLY do not want to go after them and even bringing them in seems to show no difference to the game other than the extra points. I do not know if it is imperative to the game or not. Does it effect anyone surviving in the game?

Because its nothing more than a long and highly repetitive distractions that detract from the gameplay and it seems that every five minutes or so you hear a plane, check to see where it is, think about getting there, check your maps to see how far, too far and forget it. Then leg it over there only to see that annoying message that it has been stolen. Which you also keep getting when you either ignore the air drops or fail to notice there has been an air drop.

Luckily the parkour element wass not implemented as badly, though there are still ledges that look exactly the same as 500 other ledges you have scrambled up but cannot.