Friday, 15 May 2015

THE BUZZ AROUND E3 2015

I simply had to do a post about the upcoming E3 in this year of 2015.

This is partly because there has been a great deal of talk and a mountain of rumours the likes of which I have never seen before.

There is so much talk about hardware that this alone is exciting what with virtual reality so close to being finalised as well as Microsoft and this Holo Lens gadget they have been working on that looks cool. Finally something similar to that seen in Iron Man films and The Minority Report.

Then there are the games rumours!

I have had trouble keeping track of everything and I seem to be finding out about something new every few days to a week.

I have stated before that I am excited over Star Citizen and that I have been around long enough in gaming, almost worked for Pivotal Games at one point, that I played the Wing Commander games and Freelancer.

I could honestly say that seeing Chris Roberts video about what he had been up to actually provoked me into building a new rig for the first time in quite awhile!

Frustrating that it is so far away from release.

I was also excited about Elite Dangerous but then started worrying about their announcement of no single player campaign and reviews by players static its galaxy wide and three inches deep, or something to that effect. Wanting to buy it to fill time until I go away over a humongous court case which will shock the nation I ended up buying Dying Light instead. Recommended by a brother who was always into consoles but made the jump to a PC.

As well as those two space sims there is also No Man's Sky which looks interesting but not too sure about. Now I find out about one more!

Starfighter Inc.

Here is the link to the Kickstarter page for StarFighter Inc. ...

https://www.kickstarter.com/projects/impellerstudios/starfighter-inc

It is another Kickstarter project but this one has huge kudos behind it because its largely made up of the team that worked on the X-Wing and Tie Fighter series. A couple of guys also that worked on Crysis, Homefront, FarCry and a few others.

About bloody time some space sims got made and as well as them being missing there has been no flight sims for years either, the latter being what made me get into computers in the first place because I was obsessed with fighter aircraft, wanted to be one when I was a kid and had a famous great grandfather who was a test pilot. He worked for Avro and the RAF and was testing an aircraft called the Avro Manchester which they tried several engines with but it crashed and he died. They added two more engines after this fatality and the Avro Lancaster was born.

But I like a great deal of games and was obsessed with 3D also and owned one of the early Voodoo cards. I went through two if I remember correctly.

There are many games I love and fond of, despite some driving me nuts at times and I wondered what the designers where thinking of ... or smoking in some areas.

Some seem to be almost perfect but missing vital things. Like when I played Dead Island Riptide, and now Dying Light. I will now always remember Kick Zombie ... sorry I mean Riptide because I did not understand the game, frustrated the hell out of me and I left it alone for months. Then one day I went back to it and realised it was not just a game where you pick up a slightly better gun every now and then and you had to make cash and build weapons. Weapons that were mostly hand to hand close range stuff in a melee fashion. This to me was kinda knew and once I realised how it worked the game was transformed into something bloody fun.

The not so large map, well I did play Elder Scrolls Skyrim before this, looked pretty good and it made me wonder about how the next generation version would look. However it did feel like it was missing something to make it feel like a living breathing place to roam around. Something you get in Skyrim and Fallout ... animals. Wildlife. Ooh I just remembered I did see fish in Dying Light, lol.

As well as being surprised and falling in love with Bethesda and their two biggest properties in Elder Scrolls and Fallout I also loved Deus Ex Human Revolution but another one I was confused how to play to begin with. I did also like The Witcher but this was the most frustrating of all the games with some pretty horrible boss fights along with regularly being confused about what to do next and where to go. Some things being seeming impossible to find.

I also liked Need For Speed Hot Pursuit and noted there was nothing really about. I was interested in Project Cars but wanted something more open world. I also liked Dishonoured but in all honesty and even though I bought the game of the year edition with all DLC I thought it was way, way too short and with very small maps.

After the free running of Dying Light I am not interested in the Mirror's Edge series, lol.

Here is a list of things I have heard are coming at E3 or otherwise ...

Fallout 4 (I am betting game play)
Elder Scrolls 6 (I am betting cinematic rumour behind closed doors)
Deus Ex Mankind Divided (oh man am I excited over this)
Homefront: The Revolution (looks and sounds cool)
Star Citizen (looks and sounds the coolest)
Starfighter Inc. (could be surprise hit and BE the coolest?)
Dishonoured 2 (large open world map and plenty side quests and could be great)
Mirror's Edge 2 (sounds cool)
Mass Effect 4 (whats this? Oh just my heart stopping!)
New Need For Speed (Good one would be super cool especially if open world maps)
Cyberpunk 2077 (sounds cool but Witcher drove me nuts)
New Splinter Cell (as above lol, have blacklist and its BAD in places but super cool the rest of the time!)

I have included the unlikely title of Elder Scrolls 6 because it might not be that unlikely. I would have imagined that after the success of the last two Fallouts and the Elder Scrolls that Bethesda may have been able to expand their capabilities. There team, so to speak. Or pulled in other software houses that they may have previously worked with?

Like music label companies the publishing houses would be dead keen to get up to date versions of both of the two biggest and most popular properties out of the door and onto the shelves. You can bet your sweet arse that they would have been pushing for this and to achieve that you would need a bigger team or working with another software house.

I am sure you wont see anything more than some screen shots or some artwork or title, if that. But it may not be so long after Fallout 4 that you see the next Elder Scrolls released. Just my guess.

You just need to look at BioWare. Dragon Age Inquisition is still a new game but we know that Mass Effect 4 is coming and will likely see at at the E3 event. I would imagine that Bethesda is a bigger team now than BioWare and with them doing the old one-two with their two properties it simply is not implausible that Bethesda will do the same.

They also have that little event they announced that takes place a couple of days before E3 itself starts and this intrigues me no end. Yes an announcement of a Fallout 4 would be pretty big news but this in itself warranting a standalone event? No. Also makes it more unlikely when you hear about the fact that they have invited a bunch of people to see some stuff behind closed doors.

Fallout 4, they say it is that they are showing and not in game footage. Hmm ... yes quite bizarre. No I wonder if the surprise might turn out to be that the showing behind closed doors of not in game footage may well be something else. I think Fallout 4 will take centre stage and not shown behind closed doors. It is its own standalone event after all.

So a cinematic piece for what then, I wonder? Maybe that little thing behind closed doors might just be an Elder Scrolls 6 peak? I think its possible, as apparently it has happened before I read somewhere, that Fallout 4 is more or less done and the release will be sooner than expected and at the same time announce that Elder Scrolls is well on its way too and not far behind?

Bah! Maybe its just wishful thinking? Lol.

I do like to try to deduce little puzzles and am normally quite good at it. However much of that energy has gone into dozens and dozens of other areas all of which I allowed no margin for error. This will become extremely clear on my corruption blog and oddly enough within the next couple of weeks!

It is also about time we saw a load of stuff in the next generation of graphics and are long overdue it in my opinion. So it seems both likely and quite exciting that a Tsunami of announcements is upon us.

My head is spinning looking at that list alone and all I keep thinking is that most of that is likely to appear and a few things that were unexpected too?

In just three weeks we will find out and oddly I have my own exciting things going on that may lead me to head out of town for ... well an unknown length of time that could be ... well long.

I will still post about things and still be keeping an eye on events at E3.

However if I hear of a new decent flight simulator or two based on F22's, F35's or EFA along with maybe Apaches or Comanches I may not be able to post due to heart failure?!

Monday, 11 May 2015

DYING LIGHT MAYOR'S KEY, FAN ZONE, RADIO TRANSMISSION QUESTS

I like to think that my playing style and method of dispatching zombies is fun to watch for many.

But failing that it never hurts to show a few completed quests going on, when I am not distracted at just standing in the middle of a town square in old town and taking on all approaching zombies.

If you missed how much fun it is to me try looking at the numbers in my inventory at moments when I am in them in the game and my amount of cash.

It takes me forever to do a quest at times, going over until the following day often, because it is just so much fun, lol!

So here are where you would find the Mayor's Key in The Bunker quest along with The Fan Zone, which was rather a nice touch I think and The Radio Transmission Quest.

Cannot remember the proper name of that Radio Transmission quest but its the big one where you have to ... err ... get a message out to the outside world. Not just across Harran.

I hope you have a head for heights!

Oh yeah ... and now I have my favourite Katana! Lol!




Thursday, 7 May 2015

THE IMMEDIATE FUTURES

I have to go out shortly ... to vote in my first ever General Election, in the UK if your from another county, lol.

I have a little time to kill and I was thinking about my playing Dying Light and that it is the only one I run on my PC presently. Now as we are into May, 2015, this started me thinking what it might be that I play next? I then started thinking about the next generation of GPUs, from AMD, in the form of the Radeon R9-390 and the CPUs that now must be within a year from release? As the Carrizo seems to be only mobile this means that the next step on the horizon is the often quoted Zen chip.

This has excited me, I have to admit, because all the signs are that this is going to be good and as the bulldozer design was good in some ways but only not so much in others this will be huge step forward.

My system runs on Kaveri, the AMD A10-7850K and I do not buy into much of the stuff fanboys seem to spout. Because that which they are using their PCs for wont see a difference to the naked eye.

In fact I can now tell you of an example I have only just remembered!

A game playing brother visited me a couple of days back and he also plays Dying Light only he has had issues with his one and had to limit the game to ... wait for it ... 30 frames per second to stop it juddering about something awful.

Now I was suprised to hear this for reasons I will go into in the next paragraph and let me tell you it will be a surprise, but I told him I had no issues at all and I was running everything on maximum. We were both surprised. Why?

The game is supposed to run better on nVidia graphics and you get the logo at the start. But his uses an AMD FX-8350 now, as he picked one up for £80. He also now has the nVidia 970 Maxwell card, the Strix model I believe.

Err unless you failed to pick up on it I have an AMD A10-7850K which has half the cores his does and a lower frequency. Oh my card? That would be an older than Maxwell Radeon R9-280. No 'X', just a 280.

He saw my game running and was shocked to see it running so well with half the CPU cores and a slower GPU!!

I built my system to play games on and I knew it would do that. But I knew also that in a couple of years there would be some new shiny kit I would want. There was nothing out that made me want to buy it, when I built mine, other than so very over priced kit from Intel. Eight cores and those expensive motherboards would have been the only other way to go. But the price! To see n o difference unless some software was running some numbers in front of my face. Something I grew out of and grew tired of some years ago now. The only time I want to see these numbers is when a new CPU or GPU is released. Then I want to see them only to compare them with the older versions and the rivals versions. That still interests me a great deal but unlike many I do not then hold onto the fact that one set of numbers is lower than mine, in case of a rival chip, and hard on about it.

So yes Intel is faster presently but you wont see it and it means that AMD have to focus on getting things better. Meaning that during 2016 there will be new and fast Zen processors that will then force Intel to bring out better gear. Something Intel fan-idiots would not otherwise get until probably 2019.

So yeah it is a bit of an exciting time but a bit of patience is needed.

We are now getting into a period whereby a new Fallout game is due which will mean that an Elder Scrolls game will follow before very long. The fact this has been under wraps for so long tells me that the games are likely coded for the next chips like the nVidia 980 Maxwell and the Radeon R9-390's.

By the time we have digested these announcements and any new titles not seen on the horizon then Zen will be staring us in the face.

The one thing I have found is that despite the new generation consoles and all the software houses harping on about coding for all platforms being easier ... well there has not been a great deal of stuff coming out. The graphics departments only seemed to be incremental too. As opposed to revolutionary that is.

Now I have a sneaky suspicion that Fallout 4, or whatever it will be called, will change this to a greater degree. All we need is something that changes things to a greater degree and then we now that everything that follows will be the same ... err to a degree, lol.

A new Deus Ex in Mankind Divided was pleasing to me in a big way. In a few weeks Fallout 4 could stand beside Deus Ex Mankind Divided in a dreamy vision of the not too distant future. Over the next 6 months I dare say there will be more.

There is still the Dead Island 2 game to come out that I am particularly interested in reading the reviews of, due to the love of the combat of Dead Island and Dying Light and curiosity ... well because of Dead Island and Dying Light, lmao!

Oh yeah and then there is Star Citizen!

Oh and I am waiting to see what Project Cars will be like along with the next Need For Speed title, I need a good car game since Hot Pursuit ... err 2? Lol.

Oh a good combat flight simulator would be nice too, based on an EFA, F22 or F35 or preferably all three!

Yes my games catalogue needs more diversity! It is great having two of three FPS games and RPG games but something very different to go with them like driving of flight simulation would be cool. I cannot think of anything to buy in all honesty.

Hopefully and soon I will be utterly spoiled for choice?!

Here's hoping!

DYING LIGHT EARLY DAYS IN SECTOR ZERO

Bizarre.

OK I admit it was immediately infuriating when I was knocked out and left without my weapons but at least the section was not as bad as some I can remember. Now rather oddly I was automatically thinking Dead Island Riptide but when I gave it some thought I was only coming up with sections of FarCry 3.

This made me think of how many elements of Dying Light were copies of other games, like the antenna towers in FarCry 3 and 4. Yeeah I would not do that if I were you Techland ... because you may end up copying something that was ultimately shite and make it more shite.

Now here is a little tip to designers out there ... I have not been able to recall anything that was bloody annoying about either Skyrim or Fallout 3 and New Vegas. There is a reason, or indeed reasons, why these are always top of the majority of people's wanted lists when it comes to follow up games.

Though if you could implement the sword fighting from Dying Light and Dead Island into Elder Scrolls and Fallout then I think I would have died and gone to heaven, lol.

I had one of my two computer game playing brothers visit me the other day and he has played Dying Light, he has about a fortnight ahead of me. He asked if I had gotten to the second map yet and I said that I hadn't but that I had been wondering how you get to it and that I could not be far away from ending up there. I told him I like doing as many side quests as I can to increase the longevity of the game, especially when it is fun. Also you tend to find more interesting loot, except when it is Dragon Age Inquisition where, if I am honest, the loot side of things is abysmal. I lost count of how many hours I played to find a better sword than the one I had and never came close. In fact even when I go back to it I still have the same sword. If not for this then the slightly boring elements of the latest Dragon Age game would be non-existent.

Bloody good job the story is interesting then in Dragon Age!

Anyhoo. A couple of hours into Dying Light after my brother left and I found myself heading for Sector Zero ... after getting past some more bloody annoying bits especially one in the tunnels where I had to make a leap from one platform to another that seemed to have to be perfect down to the millimetre! Cue me landing in the water a couple of dozen times on one video on YouTube.

Finally getting to Sector Zero I died a ... lot! But then and shortly after annoying bit of bad design, where your encouraged to use the free running everywhere and run around a corner into an exploding zombie and die, not skills required, I then realised that the buildings in this pretty part of town can be scaled a damn site easier than in the slums!

I also failed to realise, or remember, I had the grappling hook too. The first time I used it was quite accidental and ... well I died, landing in a sea of zombies, lol. Now that I have used it a few times I am not sure I like it. In fact I am sure that if I used it a lot and it became second nature I am sure that I could drop my death rate to zero. Thereby feeling like it is a cheat of sorts. It is less a grappling hook and more a super fast pocket winch.

Anyway I managed to record some of my early days in sector zero, or the second map and thought that some gamers might like to see what goes on when I play, especially ones that find some parts a bit difficult.

Here are a couple of videos ..



Tuesday, 5 May 2015

DYING LIGHT VARIOUS QUESTS

BOLTER TISSUE, BLOW UP NEST IN TOWER, RESCUE KARHIM KILL VOLATILES SONAR FOR TWINS, 

I have a couple of videos up on YouTube of me playing Dying Light.

In one there is me getting to that part of the bridge that is broken away at two ends whereby you have to zipline over to it.

There are a few parts of Dying Light where you end up in a very high up and in a precarious situation on a ledge that is enough to literally make your head spin if you have a fear of heights, like me. Lol.

This is the quest where the two Russian, I think they are, twins ask you to get a sonar device of a military grade. The area also has a fair bit of loot to be found in the way of medkits, gauzes and a few Police vehicles too.

When I realised what I had to do to get over to this section of road I could not quite believe it and thought...'oh shit!'

Now in the other video I actually end up doing a number of things. Let me see now I had top collect some Lavender. I then ended up finally collecting Bolter Tissue as a strange opportunity presented itself to me, of course I was caught out after dark.

I leapt from a balcony I was hiding from and unfortunately got spotted by a volatile. There were a lot inn the vicinity, go figure, and I ignored being spotted and hoped to make it back to the balcony without being seen where I went. Unfortunately that did not occur but when the volatile followed me I managed to kill it, my first one too. Unfortunately a couple more heard the commotion and jumped onto the balcony and after searching the first volatiles body I then dispatched two more of them but two more arrived before I finished!

I lost count of how many I killed, three or four I think, and I then was killed and only managed to search one of the bodies and did not see what I collected from it due to the commotion.

In what seemed like no time at all the game also went into a higher gear than normal as I was carried along by a series of events. Cannot recall the exact order but I handed over tissue samples, was given a risky assignment to do, then had to go after someone from the Tower who, along with a small team, had decided to go blow some shit up and it went to shit instead. I then searched the bodies before moving on to somewhere else in search of the last one. Then I was suddenly given some bombs that were already on timers, because that is what you do when your stuck in a train carriage surrounded by zombies...you not only set the timers on the huge explosives but you set them for 5 minutes.

Yeah, stupidity in the writing does seem to crop up from time to time.

While doing that the survivor I found took 'a turn' for the worst.

Then I had to go back and break the news as well as apologize for sort of causing it all and while tempers and sadness abounds more shit kicks off.

Funny how several things all happened with me being out at night when I was trying to avoid two quests that involve...well me being out at night, lol.

I do so much like this game and yes it still has its little issues but then what doesn't? I could do without the scaling heights crap ... well that is not strictly true but they do go a bit over the top about making it precarious. When your at the top of the bridge support, for instance, the shenanigans and contortions you have to go to to reach the ziplines, in both directions, is just plain stupid. Yeah so your the owner of the bridge and your going to send men up to those dangerous heights and they are going to fit some framework to make it difficult to get about are they?! Suuure they are! Lol.

WHOA!


Friday, 1 May 2015

DYING LIGHT THE LONG RUN

I have another long zombie bash at Dying Light last night.

While recording I get another incident where I race to a building where there is an air drop, encircle the building half a dozen times trying to figure out how I get up there only to have the magic elven thieves who can turn invisible come along and steal it without me noticing!

My god that is bloody annoying!

I don't know if this is a really terrible design fault or oversight or there are tunnels going from building to building with some or I am supposed to go two buildings over and get there via a zip line? I say 'two buildings over' because I even got to the roof of the next building only to see the wire went over the building I was on to the next one along?! Lol.

Even so it still does not explain the magic invisible elven people.

It is funny how I also never read about this issue in any of the dozens and dozens of reviews I read? Weird.

Now that I realise this I really, REALLY do not want to go after them and even bringing them in seems to show no difference to the game other than the extra points. I do not know if it is imperative to the game or not. Does it effect anyone surviving in the game?

Because its nothing more than a long and highly repetitive distractions that detract from the gameplay and it seems that every five minutes or so you hear a plane, check to see where it is, think about getting there, check your maps to see how far, too far and forget it. Then leg it over there only to see that annoying message that it has been stolen. Which you also keep getting when you either ignore the air drops or fail to notice there has been an air drop.

Luckily the parkour element wass not implemented as badly, though there are still ledges that look exactly the same as 500 other ledges you have scrambled up but cannot.